中国合伙人
Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

A | 冀时新闻报道 8月19日是我国传统节日七夕节,广播电视台《中华有好戏》七夕特别节目,将于今晚八点在卫视、冀时新闻客户端同步播出,以"戏曲里的爱情"为主题,把中国人最熟悉的爱情故事搬上荧屏,让古老戏曲重新唱出心动的感觉。

AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated."
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。戏曲里从来不缺爱情。牛郎织女鹊桥相会、张生莺莺隔墙和诗、白素贞断桥寻夫、梁祝化蝶双飞,这些耳熟能详的爱情故事,在戏曲里经久不衰。《中华有好戏》七夕特别节目抓住这个打动人心的主题,精选《牛郎织女》《红娘》《花为媒》《白蛇传》《梁祝》等经典曲目,让名角化身"爱情推荐官",边唱边讲,把老故事里的东方浪漫讲给观众听。黄梅戏"五朵金花"之一 吴琼:我们有才子佳人的,但是我们又有老百姓的,美好生活都有。

B | 最脍炙人口的,树上的鸟儿成双对,然后还像我们《女驸马》也有,清风明月做见证,分开一对玉麒麟,这都是表达爱情的。

C | 中国戏剧梅花奖获得者 罗慧琴:兰花指这样,一对新人,然后结合在一起,有一个小害羞的动作,这样,偷看自己心爱的人就是这样,用这个水袖挡上,一点一点的眼神往这边看、看、看到。观众:原来戏曲一点儿都不沉闷,舞台也特别好看,算是七夕一份很特别的收获。好故事需要好角儿唱出来。本场演出,十九朵"梅花"同时绽放。茅威涛、沈铁梅两位梅花大奖得主,刘秀荣、韩再芬两位二度梅获得者,加上吴琼、罗慧琴等实力派名家,老中青少四代梨园人同台献艺。87版电视剧《红楼梦》贾宝玉扮演者欧阳奋强跨界加盟,担任越剧《红楼梦》推荐官。87版电视剧《红楼梦》贾宝玉扮演者 欧阳奋强:我本人也是戏曲演员出身,在我塑造贾宝玉这个角色的时候,戏曲的滋养给了我很大的帮助。

D | 我跟是有感情的,为什么呢?是因为咱们《红楼梦》很多的戏,就在正定荣国府拍的。中国戏剧梅花大奖获得者 茅威涛:我希望以我自己在越剧观众、越剧戏迷当中的这些影响力,能够让更多的热爱越剧的以及热爱其他一些剧种的观众朋友们,能够通过我的推荐,感兴趣、了解了、知道了,能够来关注咱们这个栏目。

E | 中国戏剧梅花大奖获得者 沈铁梅:中国的戏曲我们有我们自己的美学体系,是一个文化大省,而且我们是自上到下,都特别关注中华传统文化,特别是中国戏曲。所以我觉得这是一个文化自信的一个表现和一个态度,我们为中华有好戏、为点赞。中华有好戏,唱响中国节。以一场戏曲与爱情的唯美相逢,《中华有好戏》邀您共赴七夕浪漫之约。今晚20:00点,锁定卫视、冀时新闻客户端,与您不见不散。
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